Context
Design and command challenging dungeons for up to three friends to conquer.
Developed with a team of fifteen as a capstone project for the University of Utah's Entertainment Arts and Engineering program.
Highlights
- Architected a C++ framework to support a variety of selectable traps with unique placement conditions and mechanics implemented in derived Blueprints
- Configured replication for trap mechanics and player abilities between networked clients
- Streamlined trap iteration by updating the user interface to auto-populate from a Blueprint configuration
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